Other than that minor addition, though, FM16 basically offers you everything you’d get from either the original Vita Farming Simulator or Farming Simulator 14. The only difference this time out is that the game also includes livestock you’re given a herd of sheep from which you get bales of wool to sell, in order to allow you to buy more grains and better farming equipment. You select what crops you want to plant, you till and plow the fields, you take your crops to market, and then you use the money from those sales to start the cycle over again. As in past years, Farming Simulator 16 is all about getting into the rhythms of farm life. It’s not that this iteration of the game breaks too much from its predecessors, of course. This is the point at which I look at the fact I’m not entirely clear on what I’m supposed to be doing with a bit of a side-eye, where the whole “here’s everything at once, figure it out yourself” style of gameplay has me rethinking how much time I want to devote to planting, harvesting and selling various types of grain. I’m afraid, however, that Farming Simulator 16 is where it ends for me. I may not have been totally clear on what I was doing, admittedly, but I really enjoyed it nonetheless. I was surprised by how much I liked the franchise’s first handheld entry, and then fully on board with Farming Simulator 14. Historically, I’ve been a fan of the Farming Simulator series on the Vita.
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